Search results for "518 Media and communications"

showing 10 items of 30 documents

Extracting locations from sport and exercise-related social media messages using a neural network-based bilingual toponym recognition model

2022

Funding: This study is a part of the “Equality in suburban physical activity environments, YLLI” research project (in Finnish: Yhdenvertainen liikunnallinen lähiö, YLLI). The project is being financed by the research program about suburban in Finland “Lähiöohjelma 2020-2022” coordinated by the Ministry of Environment (grant recipient: Dr. Petteri Muukkonen). Sport and exercise contribute to health and well-being in cities. While previous research has mainly focused on activities at specific locations such as sport facilities, “informal sport” that occur at arbitrary locations across the city have been largely neglected. Such activities are more challenging to observe, but this challenge may…

1171 Geosciencespaikkatiedotsocial mediaGEOGRAPHY518 Media and communicationsGeography Planning and Developmentsosiaalinen mediasyväoppiminentoponym recognitionGF Human ecology. AnthropogeographyliikuntaliikuntapaikatACCESSIBILITYDigital geographyGeoparsingSocial mediaGeoreferencingsports geographySPACEComputers in Earth SciencesGV Recreation LeisurepaikannimetMCCtekstinlouhintaToponym recognitiondeep learningDeep learningDASdigital geography113 Computer and information sciencesGFgeoparsinggeoreferencingkoneoppiminenSports geographyPERSPECTIVESZA Information resourceskaupunkimaantiede519 Social and economic geographyZAPLACESGVInformation Systems
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A future of journalism beyond the objectivity-dialogue divide? : Hybridity in the news of entrepreneurial journalists

2019

As pioneers of new ideas and practices, many entrepreneurial journalists spearhead the change of journalism towards hybridity. By applying appraisal theory, this article examines a hybrid of objectivity and dialogue in daily news articles by five entrepreneurial journalism outlets – Axios, MustRead, National Observer, The Skimm and the Voice of San Diego. For comparative purposes, a dataset from three legacy media outlets was also analysed. The results show that the entrepreneurial journalism outlets employ journalistic dialogue in otherwise stylistically objective news texts notably more often than do legacy media outlets. Dialogic registers provide subtle, non-partisan assessments of eve…

Appraisal theory050402 sociologymedia_common.quotation_subject518 Media and communicationshybrid journalism050801 communication & media studies0508 media and communicationsHybridity0504 sociologyArts and Humanities (miscellaneous)dialogisuusobjektiivisuusSociologyFIELDentrepreneurial journalismmedia_commondialoguefuture of journalismCommunicationField (Bourdieu)05 social sciencesAppraisal theory16. Peace & justiceappraisal theoryObject (philosophy)EpistemologyhybridimediajournalismiJournalismobjectivitytulevaisuusarviointiObjectivity (philosophy)HYBRIDIZATION
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The Datafication of Hate: Expectations and Challenges in Automated Hate Speech Monitoring.

2020

Laaksonen, S-M.; Haapoja, J.; Kinnunen, T., Nelimarkka, M. & Pöyhtäri, R. (2020, accepted). . Frontiers in Big Data: Data Mining and Management / Critical Data and Algorithm Studies. doi:10.3389/fdata.2020.00003 Hate speech has been identified as a pressing problem in society and several automated approaches have been designed to detect and prevent it. This paper reports and reflects upon an action research setting consisting of multi-organizational collaboration conducted during Finnish municipal elections in 2017, wherein a technical infrastructure was designed to automatically monitor candidates' social media updates for hate speech. The setting allowed us to engage in a 2-fold investiga…

Big DataComputer sciencehate speechsocial media518 Media and communicationssosiaalinen mediamonitorointi050801 communication & media studiesSocial issues0508 media and communicationspolitiikkadatatiedeArtificial Intelligencealgoritmit050602 political science & public administrationComputer Science (miscellaneous)Social mediaalgorithmic systemvihapuheAction researchObjectivity (science)Original Researchlcsh:T58.5-58.64DataficationSocial phenomenonlcsh:Information technologytekstinlouhinta05 social sciencesCitizen journalism16. Peace & justice113 Computer and information sciencesData science0506 political sciencekoneoppiminenmachine learningNeutralitydata sciencepoliticsInformation Systems
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Slacking with the Bot: Programmable Social Bot in Virtual Team Interaction

2021

Nonhuman communicators are challenging the prevailing conceptualizations of technology-mediated team communication. Slackbot is a social bot that can be configured to respond to trigger words and, thus, take part in discussions on the platform. A set of 84 bot-related communication episodes were identified from a journalistic team's Slack messages (N=45,940) and analyzed utilizing both qualitative content analysis and interaction process analysis (IPA). This integrated mixed-methods analysis revealed novel insights into the micro-level dynamics of human-machine communication in organizational teams. In response to Slackbot's greetings, acclamations, work-related messages, and relational mes…

Computer Networks and Communications518 Media and communicationsSocial Bots050801 communication & media studiesCOMMUNICATIONchattibotityhteisöviestintäfasilitointi0508 media and communicationsMICROBIOLOGY PROCEDURES0502 economics and businessTECHNOLOGYVirtual TeamsSlackbotConceptualization05 social sciencesVirtual teamtiimityöTeam CommunicationComputer Science ApplicationsEngineering managementOrganizational CommunicationWork teamsInteraction Process AnalysisQualitative AnalysisTRUSTverkkoviestintäPsychology050203 business & managementJournal of Computer-Mediated Communication
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Blending in Hybrid Games: Understanding Hybrid Games Through Experience

2016

The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, hybrid games have often been defined in relation to recent developments in technology. This creates issues in its usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually associated together. Hybrid games usually blend domains related to games, for example digital and board games, but can blend also other domains. Through this type of thinking, designers can be more open to exploring how their games can be experienced.

Computer sciencepelisuunnittelu518 Media and communicationsaugmented reality gamesContext (language use)02 engineering and technologycomputer.software_genrehybrid gamesTurns rounds and time-keeping systems in gamesConceptual blendingHuman–computer interaction0202 electrical engineering electronic engineering information engineeringta6160501 psychology and cognitive scienceshybridityEmergent gameplayta518Video game design050107 human factorstietokonepelitconceptual blendinggamesGame mechanicsMultimedia05 social sciencesComputingMilieux_PERSONALCOMPUTINGConceptual metaphorconceptual metaphor020207 software engineeringmixed reality games113 Computer and information sciencespervasive gamescomputerMeaning (linguistics)
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Performing ‘us’ and ‘other’ : Intersectional analyses of right-wing populist media

2020

Finland and Sweden share the ideal of a Nordic welfare state, with gender equality as a central tenet. In both countries, right-wing populist parties have gained prominence in mainstream politics. Despite similar political agendas at the moment, these parties have different political histories, and different modes of expressing their anti-immigration pleas. In this comparative study, we examine how the distinction between ‘us’ and the ‘other’ is performed intersectionally in terms of gender, social class, ethnicity and ‘race’, and sexuality. For this purpose, we examine empirical material collected from the party newspapers of the Finns Party and the Sweden Democrats, because their content…

Cultural Studies518 Media and communicationsintersektionaalisuusPolitical communicationpuoluelehdetpopulismiEducationPolitics5. Gender equalityArts and Humanities (miscellaneous)Political scienceoikeistopuolueet050602 political science & public administrationMainstreamtoiseuslähiluku10. No inequalityFinlandSwedenIntersectionalityIdeal (set theory)right-wing populism05 social sciencesGender studiesWelfare stateretoriikka16. Peace & justice0506 political science050903 gender studiesclose readingRight wingClose reading0509 other social sciencesintersectionalityideologiatoikeistoliikkeet
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‘Our words are stronger’ : re-enforcing boundaries through ritual work in a terrorist news event

2020

This article investigates the ritual work in terrorist news events, using the Berlin truck attack as a case in point. The article connects with the larger cluster of anthropologically inspired communication research on media events as public rituals in news media and applies digital media ethnography as its method. Fieldwork is conducted in 15 online news sites. The article identifies three key phases through which the ritual work was carried out: the rupture in the news event (ritualised as the strike), the liminal phase (ritualised as the manhunt) and the reconstitution of order following the attack (ritualised as the mourning). The article concludes with an interpretation of the broader …

Cultural StudiesHistoryuutisetmedia-antropologia518 Media and communicationsBerlin truck attack050801 communication & media studiesdigital media ethnography0603 philosophy ethics and religionEvent (philosophy)MEDIA0508 media and communicationsterrorterrorismiterrori-iskutMedia eventritual work060303 religions & theology05 social sciencesmediaMedia studiesmedia anthropology06 humanities and the arts16. Peace & justicejoukkoviestimetmedia eventonline newsWork (electrical)Terrorismothering
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“Not Only for a Celebration of Competitive Overwatch but Also for National Pride”: Sportificating the Overwatch World Cup 2016

2020

While the most popular forms of organized competitive digital gaming, also known as eSports, have begun finding their place within and in relation to both mainstream entertainment culture and the field of traditional sports, their history is one of struggling to be accepted as “true sports.” Partly because of this history, great effort has been put into the sportification of eSports by presenting competitions in familiar ways adapted from traditional sports. In this article, we examine the process of sportification of eSports in the context of tournament broadcasts. We analyze the Overwatch World Cup 2016 tournament, comparing its final broadcast to the 2014 FIFA World Cup’s final broadcast…

Cultural StudiesPridetelevisioelektroninen urheilumedia_common.quotation_subject518 Media and communicationsOverwatch050801 communication & media studiesbroadcastingEntertainment0508 media and communicationsBroadcasting (networking)sportificationurheiluArts and Humanities (miscellaneous)Political scienceMainstreamta616Relation (history of concept)Applied Psychologymedia_commonCommunicationmedia05 social sciencesComputingMilieux_PERSONALCOMPUTINGMedia studies050301 educationHuman-Computer InteractionFIFAAnthropology0503 educationdigitaaliset pelitGames and Culture
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Journalistic Passion as Commodity: A Managerial Perspective

2021

This article focuses on the role of passion in news journalism from a managerial perspective. The analysis is based on a data set of 40,621 web-based job advertisements obtained from Journalismjobs.com, from the year 2002 to 2017. The quantitative analysis shows that passion has been on the rise as only 4% of the job advertisements in 2002 asked for “passionate” journalists, increasing to almost 16% in 2013. The authors also performed a qualitative analysis of job advertisements mentioning the word “passion” for the periods 2002–2003 and 2017. These advertisements express a shift from a normative role of journalists to journalism as an activity: when mentioned …

Media managementtoimittajat (media)media_common.quotation_subjectJournalism518 Media and communications050801 communication & media studiesPassionjournalismemotions0508 media and communicationstunteet0502 economics and businessSociologymedia_commonComputingMilieux_THECOMPUTINGPROFESSIONCommunicationmedia05 social sciencesPerspective (graphical)persoonallisuuden piirteetAdvertising16. Peace & justicejob announcementsominaisuudetpassionpersonal traitsintohimojournalismimedia managementJournalismCommodity (Marxism)050203 business & management
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Forecasting future trajectories for immersive journalism

2021

In this book we have critically explored the emerging practices of immersive journalism. In the news business, experimenting with new forms of storytelling has become the new normal. After spending a decade to get familiar with simple virtual reality tools, however, the future of immersive journalism is still considered uncertain. Immersive storytelling appears to become more concentrated on special events and locations. Journalistic virtual reality skills are increasingly crafted away from the newsrooms by small and specialized subcontractors. Sponsoring VR by the big tech companies tends to diminish in parallel with a growing move towards augmented reality investments. peerReviewed

Multimedia518 Media and communicationsimmersiivinen journalismicomputer.software_genrevirtuaalitodellisuus6132 Visual arts and designnarratiivisuusliiketoiminta5141 SociologyjournalismiJournalismSociologytulevaisuuscomputerlisätty todellisuus
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